A few quick stats about the current state of the mobile industry:
-The global mobile
phone user base is growing exponentially
There are approximately
6 billion mobile phone subscribers in the world. It took 20 years
to reach the first billion mobile phone users, but only 15 months to
reach the last billion users.
-Most mobile phone
users do NOT speak English
Many ML resources are
created with Western English speakers in mind, but these users account for
less than 10% of the global user base. The fastest growing world regions in
terms of mobile phone usage are China and India (which, together, make up 30% of the global user base).
-The amount of
internet resources accessed through mobile devices is also growing
exponentially.
70%
of all phones sold in the USA are internet-enabled smartphones
(this could reach 90% by X-Mas). Less than 50% of all mobile traffic
is voice. 60% of all Twitter traffic and 70% of all Pandora traffic
come from mobile phones.
-The mobile phone
sector is highly volatile.
Around about a year ago, the word ‘iPhone’ was synonymous with
smartphone. In fact, things were looking quite rosy for Apple – the
iOS market share had grown by a
whopping 115% in 2011. Today, Android has more
than doubled the smartphone user base of iOS.
Half a million Android
handsets are activated
every day. Blackberry, the brand that epitomised flashy corporate
smartphones merely four
years ago, is now looking at a global market share of potentially
less than 5% next year.
Image: CC by Irargerich |
What does this tell us?
- Most internet resources / services that are not adequately accessible through mobile devices could risk disappearing in the medium / long term.
- The global mobile phone user base is enormous, but cultural and linguistic differences make it difficult to create resources that have a global appeal.
- The demand for mobile resources, including ML, is likely to grow exponentially in the short and medium term.
- The high level of volatility in the mobile industry means that platform-specific resources (e.g. apps) could have a relatively short shelf-life and limited scalability. Web-based mobile resources might be a more attractive prospect for long-term projects.
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